The Hunt Blind Obedience (Crimson Moonlight) Snap (Kushala Daoras Fury) Village Rites (Song of the Barbarous Beast) Mizzium Mortars (The Rage of Yian Garuga) Tooth and Nail The Hunters Grand Abolisher (Dual-Bladed Hunter) Archaeomancer (Hero of Hoartfrost Reach) Grim Haruspex (Nargacuga Stalker) Imperial Recruiter (Bherna Huntmaster) Champion of Lambholt (Champion of Kotoko) The Monsters I Nezahal, Primal Tide (Lagiacrus) Drakuseth, Maw of Flames (Rathalos) Sarulf, Realm Eater (Zinogre) Vaevictis Asmadi, the Dire (Nergigante) Ziatora, the Incinerator (Fatalis) The Monsters II Razaketh, the Foulblooded (Gore Magala) Amareth, the Lustrous (Velkhana) Wasitora, Nekorus Queen (Nargacuga) Kalamax, the Stormsire (Brachydios) The Escapist is supported by our audience
Compared to the sword, it's cheaper, you dig twice as deep, and if your deck likes discard synergies then you get to pitch the exact card you need
This typically means mana-acceleration effects that will help you produce eleven mana naturally for someone like Ulamog, the Infinite Gyre when you can't bring him to class for Show and Tell
Of course, Id love to hear your take on this set
As long as you control a Zombie, you may play this card from the graveyard for its mana cost