The first is to force the card draw upon someone by hitting them, refilling both of your hands and popping out a few snakes
Commander/EDH legal, ready to play!
In fact, he could be in the room youre in right now watching you read this article
There's some pretty heft downsides though - quite a few dragons and dragon-token producers make 4/4s, not 5/5s, so some dragons will miss the 5 damage mark by just a teeny tiny bit
Every dual land comes with a cost or trade-off: Life payments Shock Lands cost 2 life, Pain Lands cost 1 life per colored mana Tempo loss Tapped entries delay plays by one turn Deck construction requirements Check Lands need typed lands, Tango Lands need basics Conditional reliability Fast Lands fail late game, Battlebond Lands fail in 1v1 To choose the right balance, make sure to consider the format, deck speed, and overall strategy