I will likely try it in deck that uses it as self mill value early game, then pivots to milling the opponent late game
The bar I've got to reach to win the game with this card isn't easy to achieve
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Heres a full list of everything you might open: Cavern Whisperer $1.99 Migratory Greathorn $2.99 Dreamtail Heron $1.99 Vulpikeet $1.99 Cloudpiercer $2.99 Archipelagore $2.99 Auspicious Starrix $2.99 Chittering Harvester $2.99 Glowstone Recluse $2.99 Huntmaster Liger $2.99 Regal Leosaur $2.99 Insatiable Hemophage $2.99 Majestic Auricorn $2.99 Parcelbeast $2.99 Porcuparrot $2.99 Trumpeting Gnarr $2.99 Boneyard Lurker $3.99 Necropanther $3.99 Lore Drakkis $4.99 Cubwarden $5.99 Dirge Bat $5.99 Gemrazer $9.99 Everquill Phoenix $9.99 Sea-Dasher Octopus $14.99 Brokkos, Apex of Forever $22.99 Nethroi, Apex of Death $27.99 Snapdax, Apex of the Hunt $29.99 Vadrok, Apex of Thunder $29.99 Lukka, Coppercoat Outcast $29.99 Vivien, Monsters Advocate $34.99 Illuna, Apex of Wishes $34.99 Narset of the Ancient Way $39.99 Indatha Triome $49.99 Ketria Triome $49.99 Raugrin Triome $49.99 Savai Triome $49.99 Zagoth Triome $49.99 This list looks pretty balanced between good and bad pulls, but remember: theres rarity weight in play here, meaning youre a lot more likely to open a Cavern Whisperer than a Vivien, Monsters Advocate or a Savai Triome

Read More: The 10 Best Vampires In Commander 9 Garth One-Eye Now, we know that a lot of people might be expecting Garth One-Eye to be a bit higher on this list, but frankly, this five mana five-color 5/5 is fun, but probably not as good as most of the other options for a five color deck that have a more specific playstyle
Tod Nimble Fox is a late-game bomb who can come in to gain lore safely, or take out big characters if needed