Smee is a very strong card given hes a two-cost character, has three strength, three will power, and two lore
This card has some Growth Spiral aspects to it where it can let you hold up interaction and in the situation where you do not need that interaction you can ramp
For five mana (one of each color) you can untap all attacking creatures and give them trample, lifelink, and haste and gives you an additional combat phase after that one
Craft only as a sorcery.) //// The Grim Captain Legendary Creature Skeleton Spirit Pirate 7/7 Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent
This is the minimum necessary to play the Archenemy format under the current rules, so all you need is one Duskmourn EDH precon (and some friends with their own Commander decks) to play Duskmourn Archenemy