When the triggered ability resolves, first the player whose turn it is (if it isn't your turn) chooses which creature they will sacrifice, then each other player in turn order does the same, then all chosen creatures are sacrificed at the same time
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Wizards of the Coast doesn't create cards out of nowhere
When you cast Bloodline Culling you can have a creature get -5/-5 until end of turn, which can be useful for killing off any specific threat, but especially those that are indestructible, as they dont die through normal means
#5: Heroic Intervention One of the best protection cards in all of Magic: The Gathering, Heroic Intervention almost guarantees your ability to keep your most valuable cards safe from opponents removal, ensuring that the fulcrum of your current play isnt removed before it really has a chance to kick into gear