Now let's add another ability to use our counters for things other than moving them around...sorta...you'll see with the next card
You might not go mono-blue Pirates with this, as you're needlessly giving up all the best red Pirates that make that archetype work
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The use-case of this being better than other counterspells is where there's a big instant or sorcery that you wouldn't be able to just normally counter if you had a regular counter instead
As long as you have a normal multiplayer or Commander deck with fetchlands, 10 or 15 artifacts, ramp spells, removal, card draw, creatures, that could easily be land, instant, sorcery, dork and critter 5