Temur Adventures, by contrast, usually has Obosh, the Preypiercer as the companion, which means that it can't even run those even-costed spells if it wanted to
Nevertheless, Dig Through Time, like Treasure Cruise, was extremely powerful in Standard, very pushy but overall a really positive contribution to the format that helped make Khans of Tarkir one of the best-designed sets the game has ever seen
Another good feature of some dual lands is having their associated basic land types on them, which allows them to interact with a lot more cards in the game
The Green one costs two, and then your four options are to shut off life gain from your foes, or Bolt your foes, or ramp out a land untapped, or give your team +1/+1 and reach for the turn
In MTG Arena, they use only some of the official formats from the physical version which are the standard, historic, alchemy, and explorer formats