Happy brewing, folks
Tolsimirs Fight Club Every wolf becomes a removal spell when it enters, keeping your opponents boards clear
You could lean heavily into this with cards like Living Death and Haunting Voyage

Oathbreaker: Sorin, Solemn Visitor with Blinding Beam Creatures: Baird, Steward of Argive, Benalish Trapper, Custodi Lich, Deathbringer Liege, Gideons Avenger, Imposing Sovereign, Kinjallis Sunwing, Kor Hookmaster, Kytheons Irregulars, Nomad Decoy, Rathi Assassin, Rathi Trapper, Royal Assassin, Sunblast Angel, Thalia, Heretic Cathar, Yosei, the Morning Star Artifacts: Orb of Dreams, Throne of the God-Pharaoh Enchantments: Blind Obedience, Crackdown Instants: Angelsong, Batwing Brume, Darkness, Ethereal Haze, Glimpse the Sun God, Heros Downfall, Safe Passage Sorceries: Blinding Light, Damnation, Murderous Compulsion, Regnas Sanction, Righteous Fury, Swift Reckoning, Wrath of God Planeswalker: Gideon Jura Land: 7 Plains, 7 Swamp, Caves of Koilos, Concealed Courtyard, Fetid Heath, Forsaken Sanctuary, Godless Shrine, Isolated Chapel, Orzhov Guildgate, Scoured Barrens, Temple of Silence Translating a Winning Combination The inspiration for this deck came from a casual deck that I played with my local playgroup and developed over a decade

You may have noticed some overlap, and for the sake of being a completionist, heres a table with your chances for some specific subtypes that show up in more than one slot