Balamb Garden, SeeD Academy / Balamb Garden, Airborne Balamb Garden, SeeD Academy is a strange but powerful creature land that flips into an excellent vehicle
Your main commander is Hearthhull, the Worldseed, a massive spacecraft that you power up by tapping your creatures
The second argument will be defeated when we see all the sweet uncommons and rares spill out, offering Cryptic Command -like potential except with new unbounded potential
This is why ancestral recall is rare, when the rest of its cycle is common

Elvish Hexhunter Elvish House Party Elvish Hunter Elvish Hydromancer Elvish Lookout Elvish Lyrist Elvish Mariner Elvish Mystic Elvish Pathcutter Elvish Pioneer Elvish Piper Elvish Promenade Elvish Ranger Elvish Reclaimer Elvish Refueler Elvish Regrower Elvish Rejuvenator Elvish Scout Elvish Scrapper Elvish Skysweeper Elvish Soultiller Elvish Spirit Guide Elvish Vanguard Elvish Vatkeeper Elvish Visionary Elvish Warmaster Elvish Warrior Emeritus of Abundance Emil, Vastlands Roamer Emmara Tandris Emmara, Soul of the Accord Entourage of Trest Erestor of the Council Essence Warden Estinien Varlineau Everglove Courier Evolution Sage Evolution Witness Experiment Twelve Exquisite Huntmaster Eyeblight Assassin Eyeblight Cullers Eyeblight's Ending Ezuri's Archers Ezuri's Brigade Ezuri, Claw of Progress Ezuri, Renegade Leader Ezuri, Stalker of Spheres Farhaven Elf Fauna Shaman Ferocious Werefox Fierce Empath Fin-Clade Fugitives Fleetfoot Dancer Formidable Speaker Fractal Tender Frilled Mystic Frontier Guide Fyndhorn Druid Fyndhorn Elder Fyndhorn Elves Gaea's Herald Gaea's Skyfolk Gala Greeters Galadhrim Brigade Galadhrim Guide Galadriel of Lothlrien Galadriel, Elven-Queen Galadriel, Gift-Giver Galadriel, Light of Valinor Galea, Kindler of Hope Gamekeeper
