And if youre jumping ship halfway through the draft, you may not have picked enough of those other cards to stick the landing
Often, permanents don't need to have a ton of charge counters on them (and in some cases, you'll actively want them removed), which can easily be done before using populate to copy a creature token you have
You have a number of utility effects that'll toss counters on stuff as a part of their effect
2021-07-23 Tournament events have more specific rules regarding dice and die-rolling
Brainstorm + Lion's Eye Diamond + Wheel of Fortune Infinite cards in hand, Infinite draw triggers, Infinite rummaging Noble Purpose + Children of Korlis + Tree of Redemption Win the game Sheoldred, the Apocalypse + Peer into the Abyss Opponents lose infinite life, Near-infinite lifegain, Near-infinite card draw, Near-infinite draw triggers Council's Judgment + Plea for Power (Extra Turn Lock) Exile all opponents' nonland permanents, take all future turns, potential board lock Homeward Path + Council's Judgment (Exile Your Commander) Reset your commander's status (remove counters, enchantments, etc., and recast from command zone for base cost + tax)