you can choose an opponent who is also invested in removing a problem permanent, and show them removal for it and a creature youd like to reanimate
We saw a lot of power, with double Student of Warfare / Time of Heroes nut draws and one-creature wins thanks to the fact that if we can fight through our opponent's removal and max level a creature, most of our level-up creatures can win the game by itself, but we also got Time Walked a lot of times and occasionally just played underpowered creatures (a good example of this was against Merfolk, where their creatures were often bigger and more powerful, even without the extra work of spending mana to level up)
For Yshtola, it came down to a mix of popularity of the character as well as being a spellcaster, her story and character development offered a wide range of abilities and moments to pull from to lead the deck, Holt explains, going on to say this deck represents her specifically during her Shadowbringers arc
The Commander Rules Committee has stated that this is because it is very hard to kill more than a single player with poison, especially because your opponents likely are not piling on with their own infect creatures
Equip Artifact - Equipment Pump (CTRL to add secondary) Ramp Beamtown Beatstick Equipped creature gets +1/+0 and has menace