Creatures (14) 1 Dragonlord Silumgar 1 Nissa, Vastwood Seer 1 Woodland Bellower 1 Ulamog, the Ceaseless Hunger 1 World Breaker 4 Sylvan Advocate 1 Deathcap Cultivator 4 Tireless Tracker Lands (26) Spells (20) If the way to beat G/W is to be a bigger midrange deck, this deck can do that very well
Having a way to combo off and generate absurd amounts of mana in the command zone that also has a win condition stapled to it is firmly in the high end of Bracket 3 or just straight up Bracket 4 or higher, based on the cards you end up including in the deck
Recur one creature to your hand Turn seven -- Bring back all dead lands to the battlefield, and shuffle that 'yard back
Edgar, Master Machinist* Tying in with Revival Trance s graveyard strategy, this Edgar lets you gravecast an artifact each of your turns, and can do a decent attack
Okay, so Outlaws' Merriment and similar cards are weird