It takes practice to consistently create great cooperative stories out of a competitive game, especially when players may have different ideas about what fun or balanced games look like
The Verdict You really need some good politics and smart early play until you can let loose your storm of instants and copied spells
We're also getting a bunch of reprinted "shock lands" and a suite of transforming legendary Element creatures
Chaos: Whenever you roll Chaos, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced
So as a whole, I would say its obviously very good for Japan, but more than anything, its just trying to lean into the authenticity of what it represents to that market what the history is with respect to video gaming culture in that region, and making our players globally excited.