The lackluster display-ability combined with the negative nostalgia makes Base Set 2 very eh
Duel 157 ( Duelist Duel 98): "Psycho Deck!" a b Yu-Gi-Oh
you are gripped by a sensation of the unreal did that really happen
Shada's attempts to find it prove unsuccessful until Atem has Mahad open up holes in the ceiling to let light into the chamber and reveal Diabound

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck