Cuts Aethertide Whale Burnished Hart Combustible Gearhulk Overclocked Electromancer Razorfield Ripper Silverquill Lecturer Aethersphere Harvester Bespoke Battlewagon Coalition Relic Filigree Racer Hourglass of the Lost Farewell Glimmer of Genius Izzet Boilerworks Mystic Monastery Plains Wayfarers Bauble Additions HELIOS One Electrosiphon Guide of Souls Automated Assembly Line Brotherhood Scribe Volatile Stormdrake Karn, the Great Creator Aether Revolt Mechanized Production Rush of Inspiration Suppression Ray Metastatic Evangel Inspiring Statuary Panharmonicon Commander Liara Portyr Consulate Surveillance The Motherlode, Excavator As you can see, were mostly raiding the better energy cards from the Modern Horizons 3 main set and the Fallout Commander decks
I have some limited experience with the general and as I will explain soon, Ive gone off in a different enough direction that any card I can find to help put a tally mark in the win record box is fair game
Unless you go through the trouble of specifically placing more +1/+1 counters on her through different means, Arcee, Acrobatic Coupe will always only be a 3/3, while Arcee, Sharpshooter will likely only deal 1 damage each activation
What this likely means for Wizards of the Coast as a whole is that they need to focus on fostering the formats they already have
This way you can make sure youre getting its effect off, which is key for your strategy