Or maybe you want to animate your The One Ring and make another copy of it
We've all played against Jund, and had that feeling of games slipping away as Jund just does its thing
You wont always have Zealot and Hunters in your opening, and even though Scavengers Talent and Dredgers Insight do a good job finding your missing pieces, doing so takes time
Also, exiling half a players library is very strong since the cards never touch the graveyard, but at the same time there are diminishing returns in doing that each time you recast Ulamog, and are you really building in a milling alternate win con
Sacred Foundry, Inspiring Vantage, and Needleverge Pathway are twelve relatively free white sources (though playing a Pathway on white on Turn 1 can be rough in land-light hands), and then you even have Furycalm Snarl and Clifftop Retreat as additional multicolored lands if you want