For example, if you activate a creatures tap ability, your opponent can respond by casting a spell or activating their own abilities before your tap ability resolves
Curse of Disturbance Curse of Disturbance is an alright inclusion in Zombie Tribal decks, where the zombie tokens being generated can be buffed from zombie lords and whatnot

Decklist: Traxos Artifacts in Historic Traxos, Scourge of Kroog | Illustration by Lius Lasahido Commander (1) Creatures (28) Big Mother Mouser Brass Squire Burnished Hart Chief of the Foundry Darksteel Juggernaut Duplicant Foundry Inspector Glaring Fleshraker Hedron Crawler Jhoira's Familiar Manakin Metalwork Colossus Ultima, Origin of Oblivion Mishra's Self-Replicator Myr Battlesphere Myr Retriever Ornithopter Ornithopter of Paradise Palladium Myr Salvager of Ruin Scrap Trawler Scrapyard Recombiner Shambling Suit Shimmer Myr Steel Hellkite Steel Overseer Voltaic Servant Workshop Assistant Instants (2) Scour from Existence Titan's Presence Sorceries (1) Artifacts (31) Argentum Armor Blackblade Reforged Clock of Omens Coin of Mastery Dissection Tools Ebony Fly Everflowing Chalice Fireshrieker Ghostfire Blade God-Pharaoh's Statue Hedron Archive Ichor Wellspring Lightning Greaves Manifold Key Mask of Memory Meteor Sword Mind Stone Mirrormind Crown Moonsilver Key Nevinyrral's Disk Pristine Talisman Sculpting Steel Spine of Ish Sah Swiftfoot Boots Thran Temporal Gateway Trading Post Voltaic Key Dawnsire, Sunstar Dreadnought Ace's Baseball Bat Genji Glove Andril, Flame of the West Lands (37) Aether Hub Arch of Orazca Ash Barrens Buried Ruin Cave of Temptation Crawling Barrens Cryptic Caves Darksteel Citadel Detection Tower Dread Statuary Emergence Zone Encroaching Wastes Forge of Heroes Guildless Commons Haunted Fengraf Scene of the Crime Labyrinth of Skophos Mage-Ring Network Mirrodin's Core Nephalia Academy Painted Bluffs Phyrexia's Core Radiant Fountain Rogue's Passage Ruins of Oran-Rief Scavenger Grounds Sea Gate Wreckage Shimmering Grotto Shrine of the Forsaken Gods Snow-Covered Wastes Temple of the False God Thespian's Stage Tomb of the Spirit Dragon Tyrite Sanctum Hall of Tagsin Warped Landscape Zhalfirin Void Ive put together a colorless deck so you can more or less see what direction it might take

C Common Ancient Warriors Saga - Defense of Changban X TRAP Continuous If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step
I won't go over all the changes that the deck has undergone, but I'll discuss a couple key recent additions, as well as cards that I'm not sure about, and any cards that I still want to add to the deck: Pyre of Heroes - As the Dude would say, it "really tied the room together"