Add to that these crazy Werewolf Horrors that transform into Eldrazi Werewolves permanently and I was suddenly intrigued by the notion of building an actual Werewolf Commander deck
Perseus's Bow Equip ( : Attach to target creature you control
1 Gala Greeters
While there's high overlap with Fact or Fiction, getting first choice can increase your likelihood of getting a stellar pile of three instead of being forced to take less cards

This gave them an air of "grandeur" and "preciousness", and practically every set started to have their fill of these cards.EnergiesThey also became a part of this set as secret arts, but they had a golden border, which would also classify them as "Gold Full Art"."Common" EnergiesIn block order:1) In Sun/Moon: Base Set (S/M 1): Psychic Energy SUM 162 and Metal Energy SUM 163.2) In Sun/Moon: Guardians Rising (S/M 2): Grass Energy GRI 167, Lightning Energy GRI 168 and Fighting Energy GRI 169.3) In Sun/Moon: Burning Shadows (S/M 3): Fire Energy BUS 167, Darkness Energy BUS 168 and Fairy Energy BUS 169.4) In Sun/Moon: Crimson Invasion (S/M 4): Water Energy CIN 124.Special EnergiesWe had for the first time a "Gold Full Art" version of Double Colorless Energy GRI 166, in Sun/Moon: Guardians Rising (S/M 2)!Besides, in other sets, like Sun/Moon: Crimson Invasion (S/M 4), there were two other cards in the record:Going beyond, in the Sun/Moon: Ultra Prism (S/M 5) set, we also had another pair:Following the same reasoning as the Unit energies, the third copy appeared in Sun/Moon: Forbidden Light (S/M 6):Next, in Sun/Moon: Celestial Storm (S/M 7), the special energy, Rainbow Energy, was reprinted in this rarity
