Auras can be flimsy, but when theyre cheap ways to generate a huge mana advantage, theyre worth a look
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It scales up with your mana as you go later and later into the game from a nice midgame removal spell on one dork to a decent two removal dork for six mana a few turns later to three or four in late game, and getting that many removal spells on one card is incredibly strong
D00-DL, Caricaturist A 1/1 for six mana arent great stats, but it comes with a 4/4 flying, first-striking, vigilant, menacing, trampling, death-touching, life-linking, hasting monster so long as you can draw it in time
You can then rinse and repeat, recasting Haze of Rage as many times as you like