Take Fighter Class as an example, where the first level is equivalent to Open the Armory and the second level gives you the metalcraft functionality of Puresteel Paladin
Free stuff from your hand is better than free stuff from your graveyard, and you have access to the artifact loving Blue mana too
On top of that, cards like Silk, Web Weaver and Cosmogrand Zenith give you easy ways to crank out free human tokens just by casting spells
I also maintain my view (that Ive held since Lorwyn ) that this permanent type is difficult to interact with and leads to unfun board states." But, in general, Magic players simply want want what is best for the game, and for the makers to put in how many per expansion they see fit and o make them impactful, with many players pointing out that the number in recent expansions has been perfect to play and to the story: Quadraxis66 on Reddit: "I get why people didn't like planeswalkers, but I really just wish the number was "whatever we feel is appropriate" and not some hard-set defined value." Xahhfink6 on Reddit: "Yeah they've recently done a great job at making them impactful (and valuable) mythics for standard and outside of it
Cards like Lord of Tressorhorn and the best Phyrexian Dreadnaught come unbidden to my mind, but there are many more out there