7 Stitch In Time It's All Or Nothing Three mana for an extra turn is enticing, but three mana to throw away a card with no effect is unacceptable
Bouncing cards back to their owners hand is a great way to clear potential challengers or retrigger on-play abilities, but the effort you need to go through to get it is a bit much
So they usually play along, and help contribute to the greatness of The Rig
Starting at 120 and climbing to 270 damage if Sharpedo has any damage counters, the attack synergises perfectly with self-damage enablers and predictable chip from switching
There are enough payoffs for stocking your graveyard with lands, including Crucible of Worlds, Splendid Reclamation, and Cavalier of Flame, that a land-discard strategy isnt unplayable, though it might be niche