At any rate, Spider-Sense looks poised for competitive play, though its more reliant on creatures than you typically want your cheap counterspells to be
Since youre allowed four copies of each card, that gives you nine unique cards to focus your build on
Thanks to populate naturally synergizing with any token-making, this low count ended up being fine and fun
Cards with limited print runs, unique artwork, or error prints often command premium prices, especially when graded in gem mint condition
Like U/G, going this route essentially sets you up to play generic good stuff control, so avoid playing the risky madness/delirium cards and prioritize bombs, removal and value like Said // Done that will help grind opponents into dust