The Game Night product line might also be a consideration for people looking to play casual Magic on a budget
When it enters, it strips resources from the whole table while drawing you cards, sometimes enough to fully refill your hand
It's very strong in multiplayer since you are more likely to be running at least one opponent with Green ramp and two-drop ramp spells like Rampant Growth and Farseek are getting added to ramp brews in Commander over conventional ramp like Cultivate and Kodama's Reach, so on the turn you have three mana, one player casting a two mana ramp spell with an extra land is pretty likely, and if not, then someone probably cast Explore spells or dropped an Exploration and an extra land or two
Underworld Breach and Past in Flames both give you access to all the cards you've previously cast and can create some resiliency and unexpected win potential for the deck
The exiled cards, including the land cards, remain in exile, even after you claim the prize