It's rare to see a deck without equipment somewhere, and equipment as a theme is the third most played theme in Commander according to EDHREC.com
That means Mulldrifter draws you two cards when you first cast it, then another two cards at the end of your turn, and another two cards at the end of every future turn
If it sticks, victory is near, but it usually gets removed
This is a fun deep dive into the world of this set, and we'll spend a few weeks on these lists as this is a very top-heavy set with loads of powerhouses printed, since they won't go to the Standard or Modern formats first, they are pretty powerful in threat level
If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger