If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying
Counter-based Commander decks in Blue should definitely consider this card
Clearly intelligent, yet utterly merciless, the Necrons are the most enigmatic of all the Imperiums alien foes
For example, if I don't remember what the heck the evergreen mechanic, vigilance or the odd disguise from Murders at Karlov Manor does, the game kindly reminds me whenever I hover over a card with that keyword
It's a pretty simple concept that opens up a lot of different lines of play once you start to get the hang of the basics of the game, but at the same time, none of these cards are so overly complex that they're too daunting for beginners like myself