To start I'd like to examine milling's place in the color pie
This is only the beginning for Foundations in Standard, and the coming months promise to be filled with fierce competition and thrilling metagame evolutions as players refine their decks and explore new options
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
The Horde is also a good-sized creature, but the main focus is to cheat on elemental costs and have infinite reanimates
Your opponent might have a creature removal spell or two they've been holding waiting for a target, or they might draw one, but one removal spell isn't getting it done