Looking at my cube, there is critical mass for: Goblins (R) Humans (all) Warriors (WBR) And, with some effort, other tribes could get critical mass running only cards that are cubeable by themselves, keeping the Poison effect to a minimum: Soldiers (W) Wizards (U) Shamans (RG) Vampires (B) I'm fine with dedicating 2-3 slots per color so each of these tribes have a Lord or some other linear effect as a nod to play them (Goblin Chieftain, Champion of the Parish, Chief of the Edge) but I don't want this cube to be mainly tribal, just have an extra layer of synergy that cares about the creature type line at a low opportunity cost
Force of Vigor is another kind card that tells you to bring it in against artifacts and enchantments
Its also worth noting that Spatial Contortion can be combined with Warping Wail to kill a lot of units that wouldnt normally be legal targets (such as Thought-Knot Seer)
But without the structure and competition inherent to organized play, the narrative of a Commander player is destined to be introspective gradually becoming the best version of your ( Magic -playing) self
Okay, you dont get the Cascade on Evoke, but you see the potential