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For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
Also, since Supreme Verdict is two colors, it cant be included in as many decks
Im never playing Serum Visions into a spot where I need to shuffle a scry to the top, but without pressing needs to play removal or discard, I wouldnt expect that
Best Big Creature Payoffs and Enablers One of the best ways to take advantage of expensive, massive creatures is to get them into play fast