With that said, between the supporting materials and gameplay reps you get while trying to mark off goals, we really started to get the hang of the game as we went on
Mind Flayarrrs meanwhile, has heaps of horrors (including that Crab Ooze Horror which Gavin Verhey teased), and is centred on manipulating your opponents' graveyards, milling them and then stealing their creatures
We also have War Room, which I tend to not like in two-or-more-color decks, but we need the draw pretty badly, and Bonders' Enclave, which we should be able to use reliably
At the 9th floor of Akihabara Radio Kaikan in Tokyo , a legendary Card Game Store rises
You can't make many planeswalkers into it, a lot of removal is weak against it