In Commander, this is often trivial, making this Battle a great addition to most Azorius Commander decks
As history has shown, Llanowar Elves forces decks to pack reliable ways to eliminate it on turn one, such as Cut Down, Torch the Tower, or Lay Down Arms
The short-lived Avatar: The Last Airbender trading card game did this by flat-out inventing four different characters and then basing whole decks around them
Turn it face up any time for its mana cost if it's a creature card.) If the target nonland permanent is an illegal target when Unnerving Grasp tries to resolve, it won't resolve and none of its effects will happen
After some discussion, we settled on the following: There was some sequentiality What makes a story a story is that something happens, and then something else happens that's predicated on the first thing happening