Theres a sort of stacking feature here where digi-volving allows you to combine effects from different cards (mutate in MTG, anyone?), so theres a lot of customization available during gameplay, too
Stairs to Infinity Forget the chaos roll, this plane card is mostly about the first two abilities
Card draw and mana ramp are both readily accessible with this planeswalker in your command zone, and as cards like Soul of Windgrace and Wrenn and Six have joined favorites like The Gitrog Monster and fetchlands, the strategy has become incredibly potent and consistent over time
Amber - Stefen Delgado Amethyst - Garrett Farrington Emerald - Dan Eckstein Ruby - Dan Eckstein Steel - Stefen Delgado This card screams "value!" On turn two you not only get to ink a second card, so that by turn three you can go up to 4 ink, but this card also replaces itself and allows you to draw
The first artifact, instant, or sorcery your opponent casts each turn is automatically countered, meaning they essentially need to spend mana and sacrifice other spells just to cast key cards 14 Talrand, Sky Summoner If there's something that Commander players enjoy, it's cards that reward them for doing things that are already part of their strategy