Notably, this means the ability will not overwrite any effects that set its power and toughness to specific numbers after it entered the battlefield
Number 6 is always lit up, and 1 never is
If we assume that both mana flood and mana screw are things that we'd like to avoid in order to have a fun game of Commander (and maybe even a chance at winning the game), then adding more MDFCs to your deck during deck building is the perfect solution to the problem
Black Massacre Wurm Feed the Swarm Gatekeeper of Malakir Vengeful Bloodwitch Demonic Pact Desecration Demon Dread Summons Kalastria Highborn Midnight Reaper Myojin of Night's Reach Nullpriest of Oblivion Wishclaw Talisman Arbiter of Woe 2 Infestation Sage Midnight Snack Seeker's Folly 3 Vengeful Bloodwitch Exsanguinate 2 Hero's Downfall Marauding Blight-Priest Stromkirk Bloodthief Vampire Nighthawk Zombify Moment of Craving Suspicious Shambler Undying Malice Deathmark Driver of the Dead Duress Knight of Malice Pulse Tracker Sanguine Indulgence Tribute to Hunger Vampiric Rites Vile Entomber Massacre Wurm, Feed the Swarm, and Gatekeeper of Malikir are in traditional foil
Lands Adventurers Inn Rating: 1/10 Adventurer's Inn is a nice, functional reprint of Radiant Fountain, a card Ive played plenty of in Pauper and Modern, but it doesnt quite cut it here