This sneaky combat trick can save a creature from certain doom or be used to take out one of your opponents creatures, thanks to the deathtouch
That makes Recoil one of those cards that has a hard time being bad until the point when your opponent has extra lands they can hold in their hand in order to discard them, at which point most decks that run Recoil are either using that as an excuse to crank up the discard engine or more likely happy enough to have survived this long that they don't care
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This isnt quite true in many other formats mostly because of Moderns diversity, many decks are more all-in than similar incarnations in other formats
So today, we're going to take some time to talk about why fake cards are a problem