Beyond those three, its anyones guess, but Ive been through the list of available mechanics and keywords to pick out what seems the most likely: Battlecry A Go Wide strategy is likely given the huge armies and battles in the series, and battlecry is a way to help break stalemates
Normally, you're limited to a single copy of a card in a commander deck, or four in most other formats
In my mind, Quick Draw, Desert Bloom, Grand Larceny, and Most Wanted are all in the running for best MTG Outlaws of Thunder Junction decks
If you want to increase your odds, try it in Krark, the Thumbless, or maybe the new Storm, Force of Nature, to get multiple copies of it
Once all four parts are live, youll be able to find all the cards on their home planes as part of the MtG-Multiverse, but until then, let me know your thoughts via email