Enchantment Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card
Once a character has been on the board for a turn, you can perform actions with them, either challenging an opponent's character or questing to gain lore
Counterflux is a great card, and a little more taxing on the manabase, so its easy to see why this one would see so much play
Although the board presence gained from using her -3 ability is strong, sometimes it wont hit a relevant creature and leave itself open for attack
If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses