They're also super strong - Minnie can banish an exerted character every time she quests and Mickey is really flexible - he can be small or big depending on how you play him
Most decks will function well on a mix of land-based and mana-dork-based ramp, but some decks can benefit from other card choices: If your decks strategy synergizes with small creatures, consider playing more mana dorks
First, you get to make 1/1 bird creature tokens in addition to the other tokens youd make, and thats a strong improvement over ground 1/1s
Tuck was a great weapon against problematic commanders, but being only available in two colors made people feel forced into using them just to survive
If everyone plays at least one one or two drop, and a three drop before you untap on turn three, and someone has made a treasure or a clue, thats already ten nonland permanents