All our playtests have been done with this in mind, and theyve been very enjoyable. Perhaps the biggest change likely to affect Limited is the simple fact that play boosters only contain 14 playable cards
What I mean by that is that you then have objectives youre given, if you manage to achieve them then you add more cards, and mechanics in pack-by-pack
Problem is, those situations wont be that easy to manufacture This is definitely a build around, as youre going to really need a critical mass of counter nonsense to really take advantage of it
Once you let the board wipe resolve, all of your creatures will be back, unscathed the ultimate payback
You can come in with decks and plans, but then, when executing comes around, you draw the wrong cards, or they have a counter-strategy, and more