It can't be, say, a glass of water
I had wanted the Werewolf enabler in green, so everything worked out perfectly

Goliath Truck Grond, the Gatebreaker Guidelight Pathmaker Haunted Hellride Heart of Kiran Hedge Shredder High-Speed Hoverbike Hoard Hauler Honeymoon Hearse Hulldrifter Imperial Recovery Unit Imposter Mech Invasion Submersible Irontread Crusher Jackdaw Jetfire, Air Guardian Knight Paladin Kylox's Voltstrider Lifecraft Engine Lumbering Worldwagon Luxurious Locomotive Magicked Card Magitek Armor Magmatic Galleon Marauding Dreadship Marshals' Pathcruiser Mechtitan Core Megatron, Destructive Force Meldweb Strider Midnight Crusader Shuttle Midnight Mangler Mighty Servant of Leuk-o Mindlink Mech Mizzium Tank Mobile Garrison Mobile Homestead Mobilizer Mech Mole Module Mukotai Soulripper Mysterious Limousine N'Yami-Class Mother Ship Nautiloid Ship Necron Monolith Night Scythe Optimus Prime, Autobot Leader Ovalchase Dragster Parhelion II Passenger Ferry Peacewalker Colossus Phantom Train Phoenix Fleet Airship Possession Engine Prodigy's Prototype Prowl, Pursuit Vehicle RMS Titanic Raiders' Karve Rangers' Aetherhive Rangers' Refueler Ratchet, Rescue Racer Reaver Titan Reckoner Bankbuster Recon Craft Theta Renegade Freighter Ribskiff Ripclaw Wrangler Rocketeer Boostbuggy Rolling Hamsphere Rover Blades Royal Talon Fighter Jet S.H.I.E.L.D

Marwyn, the Nurturer If youve been a fan of Magics elves for a long time, youll surely appreciate Marwyn, the Nurturers classic, mono-green approach to an elf typal strategy
Such decks always go wide with lots of creatures, so it should be easy to attack with seven or more creatures before long