In Modern, CotV mainly sees play to have hate interaction against one drop creatures like DRC and Ragavan and 0 mana spells like Living End, Glimpse of Tomorrow or Crashing Footfalls
I dont know that itll work, but with how consistent the metagame has been since the Pro Tour, I wonder about whether were all missing things by building decks a certain way, specifically by trying so hard to play Collected Company wherever possible
Step 5: Make An Asking Price List : Rather than just sticking to a fixed price, you need to make a list with the expected range
In Commander, a typical ramp-heavy build might run 40 lands, 10 ramp cards, and at least 10 big threats
When you're working with basic lands, a two-color deck is virtually always where you'll strike the right balance between power and consistency