Uncivil Unrest - In This enchantment lets every creature you own that enters play come in with either haste or a +1/+1 counter , then all creatures with a +1/+1 counter, when dealing damage to a player or permanent, will instead deal double the damage
There are more ways to bounce creatures than I can count so I want to focus on what youll actually be flickering
Cheap, small, and evasive creatures that we can bounce back to our hands to get out our ninjutsu abilities, firing is essential
Ancient Tomb shines in artifact-heavy or colorless strategies, where it can fuel early game engines or ramp into massive threats
But neither card can match the absurdity of Natural Order, which, for the low, low cost of four mana and sacrificing a green creature, lets you put the best green creature from your deck directly on the battlefield, which often means your opponent staring down a Progenitus or a Craterhoof Behemoth as early as Turn 2 or 3, which is pretty wild