These are the kinds of small things to look for in drafting and deckbuilding to maximize your cards: WU, WB, and RW all have their own reasons to want job select equipment cards, so something like Dragoon's Lance is pretty desirable in all three
Mind's Eye If we go purely by card-drawing efficiency, Mind's Eye is one of the greatest artifacts for Commander, letting you draw at the very least three extra cards per turn as long as you have available mana
All the three modes stayed, although the templating for them changed a little
Setup is as follows: Shuffle your deck and place it face down Set your lore tracker to 0
To do this, you will need to have creatures in play, be those permanent or tokens, so while card draw and stations are the primary mechanics, you'll still need to ensure you have ways of getting creatures into play and protecting them long enough to charge up your space stations