Further supported by ramp effects like Utopia Sprawl, Sowing Mycospawn, Talisman of Impulse, and Kozilek's Command, Eldrazi Ramp consistently jumps ahead on mana, paving the way for colossal threats far earlier than expected
If timed correctly, this can be incredibly potent, either by adding quite a few more land and allowing you to consistently cast larger, more powerful spells, or dropping out a bunch of heavy-hitting creatures and dramatically swinging the board position in your favor
It bridges the gap between past and present, combining elements from older cards with modern design principles
In reality, hes perfectly balanced because despite being able to use his abilities so much more often, none of them produce a permanent advantage
At this rate we've got a good engine going and now it's time for the hardest part, removing cards that don't work in the deck now that we've added more streamlined options