Alaynas description of the process involved with the middle three lands made me immediately think of the famous Sherlock Holmes quote about horses: Dangerous on both ends, and crafty in the middle. How many times, in both Commander deck-building and gameplay, do we know what to expect at both the beginning and the end, yet its the questions in the middle that seem to be the most intensive
that is to say that the two sided cards reappear when it makes sense in any given set, from a story or mechanical perspective
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People will try their best to make Waste Not work, of course, helping to prop up demand
Aurelia continues to be a viable combo Commander, and she combos with an increasing number of cards