The goal is for everyone at the table to have a good time
Its an ambitious take on deck-building, adding a character skill advancement system and metal-burning aspects that both reinforce the feel of living in the Mistborn universe and have a big impact in how cards are played
Goblin Bombardment and Impact Tremors are some of the most common, while creatures like Adeline, Resplendent Cathar, Scion of the Wild, etc
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(Equipment, Auras you control, and counters are modifications.) If the creature you control is an illegal target as Signature Slam tries to resolve but the creature you don't control is still a legal target, each modified creature you control (which may include the target creature you control if it's still on the battlefield) will still deal damage equal to its power to the creature you don't control