It pairs beautifully with cards like Divine Visitation and Wedding Announcement, and the warp ability lets you sneak it into key turns, such as when youre about to sink mana into White Sun's Zenith
Urabrask may suspect our surveillance, but he cannot stop it. Avaricta, Gitaxian sective Watermark: Phyrexian Illustrated by Anthony Francisco Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
My theory on Sol Ring (and ramp in general, for that matter) is either we want it all the time or we should work around it, because if it means 10% of our deck is dead after our opening hand, it's probably not worth it
Being able to force your opponent to discard their hands (often triggering life loss via the enchantment Megrim) and giving you more tools to play with, is still quite a strong ability
Future battles might not be Sieges and might not be DFCs, but for now there's only one style of battle