Red removal spells such as Lunge and Shock Troops were turns too late to keep the Bouncer offline, and so a smart player could basically keep his Bouncer around indefinitely, use it to dominate the board, and ride it straight to victory
Pack Points Explained Ralts is a 1-Shiny rarity card, which needs 10,000 Shinedust for trading
While Utter End is a little expensive these days, its weirdly more palatable when you can opt to pay less to only hit artifacts or enchantments
Furthermore, it is also great to use when going first, as it can allow players to attach two energy in the first turn, which can be crucial for later plays
The criteria we're working with for this superlative list is as follows: Honorable Mention - These usually will be a cycle or group of cards that are great but don't quite measure up to the "best" in the categories we have chosen to cover