That being said, the Amber and Emerald deck isnt bad per se
Its a pure nostalgia play aimed at tapping into the brains of people who first got into the Pokmon trading card game as kids when it started, have probably since fallen off, and now have nieces, nephews, or kids of their own, and enough disposable income to be willing to spend money to relive their childhood glory days, or at least get back that beloved foil card they lost, traded away, or had stolen back in the 90s
7 Hour Of Promise Promises Of Lands And Zombies You really want your ramp spells to come down in the early stages of the game, or provide extra utility if they're more expensive
Magic The Gathering doesn't necessarily seem like a game made for crossovers at first
It is the first to card to have: The sentence You cant play cards from your hand in its rules text The latest templating for being able to look at the top card of your library An activated ability whose sole purpose is to destroy its host card The word coffee in its flavor text (Flavor text isnt usually a concern when evaluating card design, but its a nice touch.) All these abilities are straightforward to understand, but just unusual enough to pique the interest of Johnny/Jenny players