Still, Standard midrange decks like Golgari midrange that are in the market for man-Lands and can afford to play some tapped Lands do make use of the Restless cycle
The inherent tension in the design of the Hunted cycle is great in a vacuum--Hunted Phantasm kills them in five turns, while the Goblins kill you in four, Hunted Troll can be chump blocked by the Faeries for a while, but will eventually overpower them, etc
I welcome the adventure mechanic to Standard as an incentive for decks to slow down and focus on value
Because there is no hard stipulation for whether or not a player needs to actually pay a chosen X amount, players have interpreted this as an opportunity to simply declare what the X amount would be - and then choose not to pay it
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