Fire / Ice and Cryptic Command are examples of these and both are much better than Charm in terms of power however Command costs to much to be an aid in screws and Fire / Ice is just so off the curve in power that it outright wins more games in a dull way than it does rescue games from the clutches of a screw
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The more expensive, less random, Magic 2014 version is
If there's one card in Modern Horizons 2 that could attract a banning, this is it