#3 Grothama, All-Devouring Grothama, All-Devouring serves as an intriguing side quest Commander, presenting players with a unique dilemma: Do you focus on dealing damage to opponents, assembling your combo, or attempt to slay Grothama to draw a massive hand of cards
While it might not ever get you quite as many cards, its a lot more flexible
Obviously you can go a lot deeper with your synergies than just things specifically mentioned in the commanders text. But identity matters, and new players in particular have been trained to read commander text boxes as an advertisement for their playstyle
This beautiful design for Greavard's shiny card in Paldean Fates is adorable and can be incredibly useful as well, with an attack that does ten damage for each Psychic-type Pokmon in the character's discard pile
All in all it is a very cheap two for one that should provide that advantage in a way desirable to your deck rather than things like Trinket Mage or Stoneforge Mystic which require you to includes certain other cards to do their thing and so you build around them rather than Agent who works with you to do what you are trying to do